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Spirit Empress - Clash Royale

Supercell Clash Royale Art and Creative Director: Julio Lopez
Gameplay tech implementation: Julio Lopez
Concept , 3D model, lookdev, lighting, compositing: Ocellus Studio
Gameplay VFX: Octopo Studio and Ziye Zhao
Illustration: Mooncolony

https://www.artstation.com/mooncolony
https://www.artstation.com/ocellusart
https://www.artstation.com/octopovfx
https://www.artstation.com/oozzychao

Ocellus team:
Art Director: Tiphaine Jego
3D Director: Anya Mozharovska
Lead Concept: Robin ‘nonamenosocks’ Herrmann
Lead 3D Character Model: Geison Araujo
Lead Lookdev and Lighting: Bruno Macedo
Lighting: Bruno Macedo & Marcos Falcao
Animation Director: David Encinas
Animation Lead: Justin PP Jackson
Concept : Guillaume ‘Saindoo’ Duchemin & Tiphaine Jego
3D Character Model: Eider Astigarraga, Morgane Tartaix, Jose de las Heras
Lookdev: Bruno Macedo & Mykhail Klymenko
Rigging: Nemanja Kabic
Posing: Pierre-Yves Corbrion
Sculpting pose: Maycon Lopes
VFX: Robin ‘nonamenosocks’ Herrmann
Render: Marcos Falcao & Lucas Almeida (edited)

Gameplay Design

Gameplay Design

Color Variations

Color Variations

Swords Explorations

Swords Explorations

Swords Explorations

Swords Explorations

Turn Around Concept

Turn Around Concept

Look Dev

Look Dev

Look Dev

Look Dev

Look Dev

Look Dev

Sculpting

Sculpting

Sculpting

Sculpting

Low Poly Version

Low Poly Version

Poses Exploration

Poses Exploration

Expressions

Expressions