Supercell Clash Royale Art and Creative Director: Julio Lopez
Gameplay tech implementation: Julio Lopez
Concept , 3D model, lookdev, lighting, compositing: Ocellus Studio
Gameplay VFX: Octopo Studio and Ziye Zhao
Illustration: Mooncolony
https://www.artstation.com/mooncolony
https://www.artstation.com/ocellusart
https://www.artstation.com/octopovfx
https://www.artstation.com/oozzychao
Ocellus team:
Art Director: Tiphaine Jego
3D Director: Anya Mozharovska
Lead Concept: Robin ‘nonamenosocks’ Herrmann
Lead 3D Character Model: Geison Araujo
Lead Lookdev and Lighting: Bruno Macedo
Lighting: Bruno Macedo & Marcos Falcao
Animation Director: David Encinas
Animation Lead: Justin PP Jackson
Concept : Guillaume ‘Saindoo’ Duchemin & Tiphaine Jego
3D Character Model: Eider Astigarraga, Morgane Tartaix, Jose de las Heras
Lookdev: Bruno Macedo & Mykhail Klymenko
Rigging: Nemanja Kabic
Posing: Pierre-Yves Corbrion
Sculpting pose: Maycon Lopes
VFX: Robin ‘nonamenosocks’ Herrmann
Render: Marcos Falcao & Lucas Almeida (edited)