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Julio Lopez
Julio Lopez
Art Lead Clash Royale - Game Art Director
Helsinki, Finland

Summary

Art Lead at Supercell | Hands-on Art Director | 3D Visual Development Artist | Game Art Generalist

Art Lead on Clash Royale at Supercell, with 18+ years of experience in the games industry, creating and shipping successful mobile titles. Experienced in art direction, leading teams, visual development, and multidisciplinary game art production, with a strong hands-on approach across the full creative pipeline.

Passionate about building games from the ground up, shaping their visual identity, defining the artistic direction, and collaborating closely with design and development teams to create memorable player experiences. Skilled at finding the right look and feel for each project while balancing creativity, production realities, and team collaboration.

Specialized in 3D art and visual development, including:
• Character creation
• Environment art
• Key art and marketing visuals
• Animation
• Technical art implementation
• Art pipelines and production workflows
• UI/UX Mockup and implementation

In addition to game development, I’ve worked as a freelance digital sculptor for animation studios such as Atomic Cartoons, ZAG Animation Studio, and Brosmind.

With more than 24 years of experience in art and visual culture, including sculpture, drawing, painting, graphic design, photography, and contemporary art, I bring a broad artistic perspective to every project.

I thrive in collaborative, high-performing teams where creativity, craftsmanship, and innovation come together to build outstanding games.

Skills

Concept Art3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingGame DesignSculpting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Animate
Animate