Art Lead at Supercell | Hands-on Art Director | 3D Visual Development Artist | Game Art Generalist
Art Lead on Clash Royale at Supercell, with 18+ years of experience in the games industry, creating and shipping successful mobile titles. Experienced in art direction, leading teams, visual development, and multidisciplinary game art production, with a strong hands-on approach across the full creative pipeline.
Passionate about building games from the ground up, shaping their visual identity, defining the artistic direction, and collaborating closely with design and development teams to create memorable player experiences. Skilled at finding the right look and feel for each project while balancing creativity, production realities, and team collaboration.
Specialized in 3D art and visual development, including:
• Character creation
• Environment art
• Key art and marketing visuals
• Animation
• Technical art implementation
• Art pipelines and production workflows
• UI/UX Mockup and implementation
In addition to game development, I’ve worked as a freelance digital sculptor for animation studios such as Atomic Cartoons, ZAG Animation Studio, and Brosmind.
With more than 24 years of experience in art and visual culture, including sculpture, drawing, painting, graphic design, photography, and contemporary art, I bring a broad artistic perspective to every project.
I thrive in collaborative, high-performing teams where creativity, craftsmanship, and innovation come together to build outstanding games.